Stellaris - Stellaris Wiki (2024)

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Stellaris - Stellaris Wiki (1)

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Stellaris

Stellaris - Stellaris Wiki (3)

Type

Base game

Release date / Patch

2016-05-09 / 1.0

Store: Base game

Stellaris is a sci-fi grand strategy game set 200 years into the future. It is being developed by Paradox Development Studio and published by Paradox Interactive.

Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3, with a focus on exploration and the notable exception of being based in space.

It is Paradox Development Studios' first new major IP in 10 years.

Contents

  • 1 General information
    • 1.1 Release date
    • 1.2 Main features
    • 1.3 Editions
    • 1.4 Pre-orders
    • 1.5 Sign-up campaign
  • 2 Videos
    • 2.1 Cinematic trailers
  • 3 Dev diaries
  • 4 References

General information[edit | edit source]

Release date[edit | edit source]

Stellaris has been released on May 9, 2016 at 18:00 CEST.[1]

Main features[edit | edit source]

Stellaris' game features[2]:

  • Discovery Events – Emergent Storytelling.
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Vast number of unique random species.
  • Advanced Diplomacy system.
  • Ship Designer
  • Stunning space visuals.
  • Multiplayer support for upwards of 32 players (no real limit apart from map size).

Editions[edit | edit source]

Beside the Standard Edition, Stellaris is available with premium content:

  • The Nova Edition includes all the content of the standard edition, plus the Digital Original Soundtrack, an Arachnoid exclusive alien race and a Nova forum icon.
  • The Galaxy Edition includes all the content of the Nova Edition, plus the Digital Collector’s Book, the Stellaris: Infinite Frontiers novel by Steven Savile (e-book), an exclusive forum avatar and Galaxy icon, as well as a signed wallpaper.

Pre-orders[edit | edit source]

Pre-orders include the Creatures of the Void DLC portrait pack, ringtones and message alert sounds, and a Blorg forum avatar.

Sign-up campaign[edit | edit source]

The sign-up campaign, Project Augustus, ran from March 16 through April 2, 2016. It consisted of a click game that unlocked cosmetic content DLCs: a Platypus alien portrait, a flag and empire symbols packs, as well as a forum icon and forum avatars. These DLCs bonuses were freely released in Patch 1.1.

Videos[edit | edit source]

Cinematic trailers[edit | edit source]

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Dev diaries[edit | edit source]

Main article: Developer diaries

All developer diaries about the post-release patches, patch 1.1 (aka Clarke) and patch 1.2 (aka Asimov).

Patch 1.2 (Asimov)
No.Title and LinkDescriptionDate
4Asimov Patch (part 1)Diplomacy improvements, border access, and embassies2016-06-14
5Asimov Patch (part 2)Better looking battles, map modes, nomad fleets, slave factions, new wargoals, diplomatic incidents2016-06-20
6New SkyboxesVariation added to the universe with the introduction of new Skyboxes2016-06-27
Patch 1.1 (Clarke)
No.Title and LinkDescriptionDate
1The Maiden VoyageParadox's plans for the next three Stellaris patches2016-05-16
2Clarke PatchUI, AI and empire builder improvements, balance changes, bug fixes2016-05-24
3QA in SpaceA little light on QA work2016-05-30

All developer diaries about Stellaris (base game).

No.Title and LinkDescriptionDate
1The VisionDesign goals2015-09-21
2Art VisionArtistic choices2015-09-28
3Galaxy GenerationHow galaxies are generated2015-10-05
4Means of TravelAbout FTL propulsion2015-10-12
5Empires and SpeciesWhat sets species apart2015-10-19
6Rulers and LeadersRole that characters play2015-10-26
7Science Ships, Surveys and AnomaliesScience ships and events2015-11-02
8The Situation Log and Special ProjectsEvent journal2015-11-09
9Planets & ResourcesPlanetary differences, resource collection methods2015-11-16
10The Spaceport and rare resourcesSpaceport upgrades and rare resource use2015-11-23
11Research & TechnologyThe hidden, semi-random tech tree2015-11-30
12Policies & EdictsEmpire-wide policies, temporary edicts2015-12-07
13Primitive CivilizationsStudy, enlighten, or infiltrate the natives2015-12-14
14Uplifting and SubspeciesUplift and tailor pre-sentients, alter your own people2015-12-21
15Fallen EmpiresPowerful, isolationist AI empires2016-01-04
16Colony EventsEvents to set your planets apart2016-01-11
17Ship DesignerChoose a design's sections, and fill their weapon and utility slots2016-01-18
18Fleet CombatWeapon/defense types, hands-off combat, and emergency FTL2016-01-25
19Diplomacy & TradeTrade negotiations and subject types2016-02-01
20War and peaceWar goals and war score2016-02-08
21Administrative SectorsFew directly managed planets, AI-managed sectors2016-02-15
22Alliances and FederationsMultilateral alliances and closely cooperating federations2016-02-22
23Multiplayer32-player multiplayer and enhanced stability2016-02-29
24AIUnique personalities, threat assessments, AI budgeting2016-03-07
25Reverse Engineering and Unique TechnologiesStudying debris2016-03-14
26Migration, Slavery & PurgesPolicies concerning Migration, Slavery and Purges2016-03-21
27Music & SoundThe soundtrack and sound design of Stellaris2016-03-28
28Project Lead speaksThe project lead of Stellaris, Rikard "Zoft" Åslund speaks2016-04-04
29Pop Factions & ElectionsAbout populations (pops), factions and elections2016-04-11
30Late Game CrisesAbout late game crises2016-04-18
31Modding (Scripting Anomalies)About modding in general, and scripting anomalies in particular2016-04-25
32Modding (Art)About modding art, with a focus on characters and ship modding2016-05-02

References[edit | edit source]

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