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Stellaris is a sci-fi grand strategy game set 200 years into the future. It is being developed by Paradox Development Studio and published by Paradox Interactive.
Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3, with a focus on exploration and the notable exception of being based in space.
It is Paradox Development Studios' first new major IP in 10 years.
Contents
- 1 General information
- 1.1 Release date
- 1.2 Main features
- 1.3 Editions
- 1.4 Pre-orders
- 1.5 Sign-up campaign
- 2 Videos
- 2.1 Cinematic trailers
- 3 Dev diaries
- 4 References
General information[edit | edit source]
Release date[edit | edit source]
Stellaris has been released on May 9, 2016 at 18:00 CEST.[1]
Main features[edit | edit source]
Stellaris' game features[2]:
- Discovery Events – Emergent Storytelling.
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Vast number of unique random species.
- Advanced Diplomacy system.
- Ship Designer
- Stunning space visuals.
- Multiplayer support for upwards of 32 players (no real limit apart from map size).
Editions[edit | edit source]
Beside the Standard Edition, Stellaris is available with premium content:
- The Nova Edition includes all the content of the standard edition, plus the Digital Original Soundtrack, an Arachnoid exclusive alien race and a Nova forum icon.
- The Galaxy Edition includes all the content of the Nova Edition, plus the Digital Collector’s Book, the Stellaris: Infinite Frontiers novel by Steven Savile (e-book), an exclusive forum avatar and Galaxy icon, as well as a signed wallpaper.
Pre-orders[edit | edit source]
Pre-orders include the Creatures of the Void DLC portrait pack, ringtones and message alert sounds, and a Blorg forum avatar.
Sign-up campaign[edit | edit source]
The sign-up campaign, Project Augustus, ran from March 16 through April 2, 2016. It consisted of a click game that unlocked cosmetic content DLCs: a Platypus alien portrait, a flag and empire symbols packs, as well as a forum icon and forum avatars. These DLCs bonuses were freely released in Patch 1.1.
Videos[edit | edit source]
Cinematic trailers[edit | edit source]
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Dev diaries[edit | edit source]
- Main article: Developer diaries
All developer diaries about the post-release patches, patch 1.1 (aka Clarke) and patch 1.2 (aka Asimov).
- Patch 1.2 (Asimov)
No. | Title and Link | Description | Date |
---|---|---|---|
4 | Asimov Patch (part 1) | Diplomacy improvements, border access, and embassies | 2016-06-14 |
5 | Asimov Patch (part 2) | Better looking battles, map modes, nomad fleets, slave factions, new wargoals, diplomatic incidents | 2016-06-20 |
6 | New Skyboxes | Variation added to the universe with the introduction of new Skyboxes | 2016-06-27 |
- Patch 1.1 (Clarke)
No. | Title and Link | Description | Date |
---|---|---|---|
1 | The Maiden Voyage | Paradox's plans for the next three Stellaris patches | 2016-05-16 |
2 | Clarke Patch | UI, AI and empire builder improvements, balance changes, bug fixes | 2016-05-24 |
3 | QA in Space | A little light on QA work | 2016-05-30 |
All developer diaries about Stellaris (base game).
No. | Title and Link | Description | Date |
---|---|---|---|
1 | The Vision | Design goals | 2015-09-21 |
2 | Art Vision | Artistic choices | 2015-09-28 |
3 | Galaxy Generation | How galaxies are generated | 2015-10-05 |
4 | Means of Travel | About FTL propulsion | 2015-10-12 |
5 | Empires and Species | What sets species apart | 2015-10-19 |
6 | Rulers and Leaders | Role that characters play | 2015-10-26 |
7 | Science Ships, Surveys and Anomalies | Science ships and events | 2015-11-02 |
8 | The Situation Log and Special Projects | Event journal | 2015-11-09 |
9 | Planets & Resources | Planetary differences, resource collection methods | 2015-11-16 |
10 | The Spaceport and rare resources | Spaceport upgrades and rare resource use | 2015-11-23 |
11 | Research & Technology | The hidden, semi-random tech tree | 2015-11-30 |
12 | Policies & Edicts | Empire-wide policies, temporary edicts | 2015-12-07 |
13 | Primitive Civilizations | Study, enlighten, or infiltrate the natives | 2015-12-14 |
14 | Uplifting and Subspecies | Uplift and tailor pre-sentients, alter your own people | 2015-12-21 |
15 | Fallen Empires | Powerful, isolationist AI empires | 2016-01-04 |
16 | Colony Events | Events to set your planets apart | 2016-01-11 |
17 | Ship Designer | Choose a design's sections, and fill their weapon and utility slots | 2016-01-18 |
18 | Fleet Combat | Weapon/defense types, hands-off combat, and emergency FTL | 2016-01-25 |
19 | Diplomacy & Trade | Trade negotiations and subject types | 2016-02-01 |
20 | War and peace | War goals and war score | 2016-02-08 |
21 | Administrative Sectors | Few directly managed planets, AI-managed sectors | 2016-02-15 |
22 | Alliances and Federations | Multilateral alliances and closely cooperating federations | 2016-02-22 |
23 | Multiplayer | 32-player multiplayer and enhanced stability | 2016-02-29 |
24 | AI | Unique personalities, threat assessments, AI budgeting | 2016-03-07 |
25 | Reverse Engineering and Unique Technologies | Studying debris | 2016-03-14 |
26 | Migration, Slavery & Purges | Policies concerning Migration, Slavery and Purges | 2016-03-21 |
27 | Music & Sound | The soundtrack and sound design of Stellaris | 2016-03-28 |
28 | Project Lead speaks | The project lead of Stellaris, Rikard "Zoft" Åslund speaks | 2016-04-04 |
29 | Pop Factions & Elections | About populations (pops), factions and elections | 2016-04-11 |
30 | Late Game Crises | About late game crises | 2016-04-18 |
31 | Modding (Scripting Anomalies) | About modding in general, and scripting anomalies in particular | 2016-04-25 |
32 | Modding (Art) | About modding art, with a focus on characters and ship modding | 2016-05-02 |
References[edit | edit source]
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